When We Made Hollow Knight - MCV/DEVELOP
Team Cherry’s co-directors Ari Gibson and William Pellen explain how going for a hand-drawn, insect-themed title was a way to avoid some challenges and reveal their inspirations for Hollow Knight – and, no, Dark Souls is not one of them
Goat Simulator, Snake Pass and Superhot all have something in common: they are very successful games whose lives started during a game jam.And Hollow Knight can now join that club too.Having released
The Two Failed Games That Combined To Make Hollow Knight
Eibon-W-Walde] Team Cherry team designed as Hollow Knight characters (this time including two more members of the dev team). : r/HollowKnight
i made some hollow knight badges for the 3ds! : r/HollowKnight
Some Mask Designs I Made : r/HollowKnight
What Hollow Knight's Creators Can Teach You About Creativity, by Balloon Monsoon
Hollow Knight Developers Reveal Their Inspirations for the Game
Hollow Knight Beta, Hollow Knight Wiki
The Making Of Hollow Knight - Game Informer
The Making Of Hollow Knight - Game Informer
Hollow Knight Fan Projects 2020! Thread — polycount