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When We Made Hollow Knight - MCV/DEVELOP

When We Made Hollow Knight - MCV/DEVELOP

Team Cherry’s co-directors Ari Gibson and William Pellen explain how going for a hand-drawn, insect-themed title was a way to avoid some challenges and reveal their inspirations for Hollow Knight – and, no, Dark Souls is not one of them
Goat Simulator, Snake Pass and Superhot all have something in common: they are very successful games whose lives started during a game jam.And Hollow Knight can now join that club too.Having released

The Two Failed Games That Combined To Make Hollow Knight

Eibon-W-Walde] Team Cherry team designed as Hollow Knight characters (this time including two more members of the dev team). : r/HollowKnight

i made some hollow knight badges for the 3ds! : r/HollowKnight

Some Mask Designs I Made : r/HollowKnight

What Hollow Knight's Creators Can Teach You About Creativity, by Balloon Monsoon

Hollow Knight Developers Reveal Their Inspirations for the Game

Hollow Knight Beta, Hollow Knight Wiki

The Making Of Hollow Knight - Game Informer

The Making Of Hollow Knight - Game Informer

Hollow Knight Fan Projects 2020! Thread — polycount